Arkham Horror Connector Tokens: Setup and Play Guide

Arkham Horror Connector Tokens: Setup and Play Guide

By Gamegenic: Home | Published: 2026-11-03

Category: How-to Guides

Learn how to set up and use Arkham Horror connector tokens for clearer movement between locations. A practical guide for smoother game nights.

Quick answer

Place connector tokens directly on the connections between locations, match arrow direction to legal movement, and store them by type between sessions. This keeps the board readable and speeds up every round.

Why connector tokens change board readability

In Arkham Horror: The Card Game, movement between locations is often tracked on a map with printed connections. Connector tokens make those links physical and visible, so players spend less time tracing lines and more time making decisions. They are especially helpful when multiple investigators are spread across the board or when a scenario adds or removes connections mid-game.

When to use them and when to skip them

Use connector tokens when your group values fast board reading and clear movement rules. They add a small setup step but reduce confusion during play. Skip them if you play exclusively on a digital tabletop or if your group prefers minimal components on the table. Also note that these tokens are designed for Arkham Horror: The Card Game, not the board game, so check your edition before buying.

Step-by-step connector token setup

  1. Sort tokens by arrow type before setup: Separate the 10 one-way, 12 two-way, and 3 three-way tokens into small piles. This prevents mid-game digging and makes it obvious which token fits which connection. Check that all 25 tokens are present before you start; missing tokens are easier to spot now than during play.
  2. Place tokens on connections, not locations: Lay each token directly on the line or arrow between two locations, with the arrow pointing in the legal direction of travel. For two-way connections, center the token on the link. For one-way, align the arrow with the allowed direction. A common mistake is placing tokens on location cards; keep them on the connections to avoid confusion.
  3. Match arrow count to connection type: Use one-way tokens for single-direction links, two-way tokens for bidirectional links, and three-way tokens for junctions where three locations meet. If a connection changes during play, swap the token immediately. Do not force a two-way token onto a one-way link; it misleads players about legal movement.
  4. Confirm movement before each investigator acts: At the start of each investigator's turn, glance at the connector tokens along their intended path. This quick check catches illegal moves before they happen and keeps the round flowing. If a token is ambiguous, pause and agree on the connection before moving.
  5. Store tokens by type after the game: Return tokens to their piles or a small organizer, keeping one-way, two-way, and three-way separate. This makes the next setup faster and protects the acrylic from scratches. Store them away from loose dice or metal components to avoid surface wear.

Product facts

  • ARKHAM HORROR™CONNECTOR TOKENS: Each set contains 25 premium acrylic tokens: 10 one-way arrows, 12 two-way arrows, and 3 three-way arrows. The mix covers most connection types you will encounter, so you can mark one-way, two-way, and branching paths without improvising.
    <span class="sub_headline">ARKHAM HORROR™</span><br>CONNECTOR TOKENS
    <span class="sub_headline">ARKHAM HORROR™</span><br>CONNECTOR TOKENS

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